IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ![]() THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. I usually bake my details in Substance Painter. The breakdown I included illustrates the way I was able to recreate the scene and the way I improved the original render. I used Maya, Substance Painter and Nuke to composite it. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. We are using Arnold renderer and I think I need to use Vector Displacement. Software's: Maya Arnold Substance Painter Speedtree 7 This is my 3D recreation of Alekyan Konstantin’s concept art. ![]() ![]() ![]() Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Substance Painter to Arnold Workflow Josh Antonio 16.5K subscribers Subscribe 2.9K 86K views 3 years ago Viking Shield - Modelling / Unwrapping / Texturing In this tutorial, I'll show you the.
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